1. Triangulating a simple polygon in linear time;Chazelle;Discrete Comput. Geom.,1991
2. Computing the Minkowski sum of monotone polygons;Hernández-Barrera;IEICE Trans. Inform. Systems,1996
3. Computational Geometry: Algorithms and Applications;de Berg,1997
4. Ray shooting in polygons using geodesic triangulation;Chazelle,1991
5. Finding the medial axis of a simple polygon in linear time;Chin,1995