VIDEO-BASED TABLE TENNIS TRACKING AND TRAJECTORY PREDICTION USING CONVOLUTIONAL NEURAL NETWORKS

Author:

LI HAOXUAN1,ALI SABA GHAZANFAR1,ZHANG JUNHAO1,SHENG BIN1,LI PING2,JUNG YOUNHYUN3,WANG JIHONG4,YANG PO5,LU PING6,MUHAMMAD KHAN7,MAO LIJIUAN4

Affiliation:

1. Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China

2. The Hong Kong Polytechnic University, Hong Kong, China

3. Gachon University, Gyeonggi-do, Korea

4. Shanghai University of Sport, Shanghai, China

5. The University of Sheffield, Sheffield, UK

6. State Key Laboratory of Mobile Network and Mobile Multimedia Technology, ZTE Corporation, Shenzhen, China

7. Visual Analytics for Knowledge Laboratory (VIS2KNOW Lab), Department of Applied Artificial Intelligence, School of Convergence, College of Computing and Informatics, Sungkyunkwan University, Seoul 03063, Republic of Korea

Abstract

One of the fascinating aspects of sports rivalry is that anything can happen. The significant difficulty is that computer-aided systems must address how to record and analyze many game events, and fractal AI plays an essential role in dealing with complex structures, allowing effective solutions. In table tennis, we primarily concentrate on two issues: ball tracking and trajectory prediction. Based on these two components, we can get ball parameters such as velocity and spin, perform data analysis, and even create a ping-pong robot application based on fractals. However, most existing systems rely on a traditional method based on physical analysis and a non-machine learning tracking algorithm, which can be complex and inflexible. As mentioned earlier, to overcome the problem, we proposed an automatic table tennis-aided system based on fractal AI that allows solving complex issues and high structural complexity of object tracking and trajectory prediction. For object tracking, our proposed algorithm is based on structured output Convolutional Neural Network (CNN) based on deep learning approaches and a trajectory prediction model based on Long Short-Term Memory (LSTM) and Mixture Density Networks (MDN). These models are intuitive and straightforward and can be optimized by training iteratively on a large amount of data. Moreover, we construct a table tennis auxiliary system based on these models currently in practice.

Funder

the National Natural Science Foundation of China

Shanghai Municipal Science and Technology Major Project

the Science and Technology Commission of Shanghai Municipality

Shanghai Lin-Gang Area SmartManufacturing Special Project

Project of Shanghai Municipal Health Commission

Publisher

World Scientific Pub Co Pte Ltd

Subject

Applied Mathematics,Geometry and Topology,Modeling and Simulation

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1. A Semantic Web-Based Approach for Bat Trajectory Reconstruction With Human Keypoint Information;International Journal on Semantic Web and Information Systems;2024-03-06

2. Tactical Analysis of Table Tennis Video Skills Based on Image Fuzzy Edge Recognition Algorithm;IEEE Access;2024

3. Research on optimization of table tennis hitting action based on image recognition technology;Applied Mathematics and Nonlinear Sciences;2024-01-01

4. Catching Flying Objects Based on Trajectory Prediction Method with Long Short-Term Memory Neural Networks;2023 2nd International Conference on Advanced Sensing, Intelligent Manufacturing (ASIM);2023-12-22

5. Research and Implementation of Table Tennis Sport Simulator Based on Physical Theory;2023 8th IEEE International Conference on Network Intelligence and Digital Content (IC-NIDC);2023-11-03

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