Abstract
ABSTRACTPeople usually reach for objects toplacethem in some position and orientation, but the placement component of this sequence is often ignored. For example, reaches are influenced by gaze position, visual feedback, and memory delays, but their influence on object placement is unclear. Here, we tested these factors in a task where participants placed and oriented a trapezoidal block against 2D visual templates displayed on a frontally located computer screen. In Experiment 1, participants matched the block to three possible orientations: 0° (horizontal), +45° and −45°, with gaze fixated 10° to the left/right. The hand and template either remained illuminated (closed-loop), or visual feedback was removed (open-loop). In Experiment 2, a memory delay was added, and participants sometimes performed saccades (centripetal, centrifugal, or opposite side). In Experiment 1, the hand consistently overshot the template relative to gaze (similar to reaching), especially in the open-loop task. After a memory delay, location errors were influenced by both template orientation and gaze position. Based on previous reach experiments, we expected these errors to be independent of the previous eye position, but placement overshoot also depended on previous saccade metrics. Hand orientation over-rotated relative to template orientation (all conditions). Orientation was influenced by gaze position in Experiment 1, but this vanished in the presence of a memory delay. These results demonstrate interactions between gaze, location, and orientation signals in the planning and execution of hand placement and suggest different neural mechanisms for closed-loop, open-loop, and memory delay placement.NEW & NOTEWORTHYEye-hand coordination studies usually focus on object acquisition, but placement is equally important. Here, we investigated how gaze position influences object placement toward a 2D template, with different levels of visual feedback. Like reach, placement overestimated goal location relative to gaze, but was also influenced by previous saccade metrics. Gaze also modulated hand orientation, which generally overestimated template orientation. Gaze influence was feedback-dependent, with location errors increasing but orientation errors decreasing after a memory delay.
Publisher
Cold Spring Harbor Laboratory