Kinematic markers of skill in first-person shooter video games

Author:

Warburton Matthew1ORCID,Campagnoli Carlo1ORCID,Mon-Williams Mark123ORCID,Mushtaq Faisal14ORCID,Morehead J Ryan14ORCID

Affiliation:

1. School of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK

2. Bradford Institute for Health Research, Bradford Hospitals National Health Service Trust, Bradford, BD9 6RJ, UK

3. National Centre for Optics, Vision and Eye Care, University of South-Eastern Norway , Kongsberg 3616, Viken , Norway

4. Centre for Immersive Technologies, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK

Abstract

Abstract Video games present a unique opportunity to study motor skill. First-person shooter (FPS) games have particular utility because they require visually guided hand movements that are similar to widely studied planar reaching tasks. However, there is a need to ensure the tasks are equivalent if FPS games are to yield their potential as a powerful scientific tool for investigating sensorimotor control. Specifically, research is needed to ensure that differences in visual feedback of a movement do not affect motor learning between the two contexts. In traditional tasks, a movement will translate a cursor across a static background, whereas FPS games use movements to pan and tilt the view of the environment. To this end, we designed an online experiment where participants used their mouse or trackpad to shoot targets in both visual contexts. Kinematic analysis showed player movements were nearly identical between contexts, with highly correlated spatial and temporal metrics. This similarity suggests a shared internal model based on comparing predicted and observed displacement vectors rather than primary sensory feedback. A second experiment, modeled on FPS-style aim-trainer games, found movements exhibited classic invariant features described within the sensorimotor literature. We found the spatial metrics tested were significant predictors of overall task performance. More broadly, these results show that FPS games offer a novel, engaging, and compelling environment to study sensorimotor skill, providing the same precise kinematic metrics as traditional planar reaching tasks.

Publisher

Oxford University Press (OUP)

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