Social Skills Acquisition in Virtual Reality-Based Interventions for People with Mental Health and Substance Use Disorders: A Qualitative Exploration (Preprint)

Author:

Aasen JanORCID,Nilsson FredrikORCID,Sørensen TorgeirORCID,Leonhardt MarjaORCID

Abstract

BACKGROUND

People with concurrent mental health and substance use disorders (MHD and SUD) suffer from marginalization, leading to high levels of mortality and morbidity. Social participation requires certain social abilities, which are often inadequate in this group. Focusing on functional recovery and aiding people in the process of becoming active and participating citizens are thus key parameters in the recovery process for people with MHD and SUD. Recent research on virtual reality-based interventions shows a particularly promising trans-diagnostic potential in improving social functioning and quality of life across the spectrum of neuropsychiatric disorders. However, research on digitalized cognitive remediation does not show generalization to everyday life. Key working mechanisms of the interactive, digital social environments in virtual realities have yet to be identified. We also lack understanding of how we can best design and structure immersive learning experiences to promote social skills acquisition and retention for people with mental health and substance use disorders.

OBJECTIVE

The aim of this study was to explore how virtual reality-based interventions may be tailored to promote social skills acquisition and retention for people with concurrent mental health and substance use disorders.

METHODS

Eight individual in-depth interviews with adults in recovery from mental health and substance use disorders were conducted in a mmedium-sized municipality in eastern Norway during the fall of 2022. The interviews were analyzed using template analysis in a process involving peer researcher collaboration

RESULTS

The present study shows that human capacity to achieve sustained learning outcomes from multisensory perception in immersive learning experiences is limited in general. This study also shows that people with mental health and substance use disorders have particularly deficient immersive learning abilities, as well as disadvantageous social learning prerequisites.

CONCLUSIONS

Social skills acquisition and retention depend on restructuring dysfunctional cognitive schemas in the virtual reality user’s long-term memory. Chunking VRI content into micro scenarios that may be repeated and structured according to individual learning prerequisites may enable the restructuring of a dysfunctional social schema and possibly ensure the storage of the new, repaired schema in the user’s long-term memory. It is therefore suggested that virtual reality-based interventions for social skills training should be designed as short, focused micro scenarios, orchestrated in a sequenced or otherwise carefully and deliberately structured learning workflow.

CLINICALTRIAL

clinicaltrials.gov ref. NCT05653167

Publisher

JMIR Publications Inc.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3