Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: A Randomized Controlled Trial (Preprint)

Author:

White Justin S.ORCID,Toussaert SéverineORCID,Raiff Bethany R.ORCID,Salem Marie K.ORCID,Chiang Amy YunyuORCID,Crane DavidORCID,Warrender EdwardORCID,Lyles Courtney R.ORCID,Abroms Lorien C.ORCID,Westmaas J. LeeORCID,Thrul JohannesORCID

Abstract

BACKGROUND

Smartphone applications are a convenient, low-cost approach to delivering smoking cessation support to large numbers of individuals. Yet, the apps are susceptible to low rates of user engagement and retention.

OBJECTIVE

This study tested the efficacy of a new game module (called “Inner Dragon”) integrated into Smoke Free, a leading smoking cessation app with established efficacy. The primary outcomes measured user engagement with the app.

METHODS

A two-arm, parallel-group, randomized controlled trial was conducted in the US with 8-week follow-up. Adult individuals who smoked 1 or more cigarettes daily and planned to quit smoking within 7 days were recruited and randomized (N=500), with equal allocation. Both groups received free access to the original Smoke Free app with “core” features of its smoking cessation program (e.g., a diary and cravings log), and the treated group received additional access to the internal Inner Dragon game that incorporated several game mechanics designed to increase user engagement. User engagement outcomes were number of unique app sessions, average minutes per session, and days with a session. Measures of program adherence, self-reported and verified smoking abstinence, and app satisfaction were also assessed. The main analysis estimated the intent-to-treat effect of access to Inner Dragon on each outcome. Further analyses assessed effect modification by participant characteristics and the association of intensity of game use with program adherence and abstinence.

RESULTS

Overall, user engagement was greater for treated vs. control participants: with 5.3 more sessions of Smoke Free (mean 29.6, SD 36.5 vs. mean 24.3, SD 37.9; P=.06), 0.8 more minutes per session (mean 6.9, SD 5.4 vs. mean 6.1, SD 5.2, P=.047), and 3.4 more days with a session (mean 14.3, SD 15.3 vs. mean 11.9, SD=14.3, P=.03). Program adherence, based on number of times core features of the original Smoke Free app were used, was higher for treated vs. control participants (mean 29.4, SD 41.3 vs. mean 22.6, SD 35.6; P=.03). Self-reported 7-day and 30-day and verified 7-day point-prevalence abstinence at 8 weeks did not significantly differ by study group. Mean repeated 1-day prevalence of quitting was higher among the treated group vs. the control group (17.3%, SD 25.6 vs. 12.4%, SD 21.3; P=.01). App satisfaction and motivation to (stay) quit did not differ by study group. Higher intensity of game use was associated with increased program adherence and self-reported abstinence.

CONCLUSIONS

Findings suggest that the Inner Dragon game increased user engagement and program adherence. Additional refinements to the game design may clarify whether the game increases abstinence rates. Overall, it is feasible to deploy games and gamification to enhance user engagement in existing smoking cessation interventions.

CLINICALTRIAL

The trial was registered at ClinicalTrials.gov (NCT05227027).

Publisher

JMIR Publications Inc.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3