Outcomes from an exploratory trial of an immersive virtual reality solution for adapted physical activity in older adults (Preprint)

Author:

De Luca Vincenzo,Qbilat Malak,Cesaroni FrancescaORCID,Lanari Chiara,van Berlo Ad,Mota Telma,Pannese Lucia,Brandstötter Michael,Arendse Matthieu,Mota Vania,van Staalduinen Willeke,Paredes Hugo,Iaccarino Guido,Illario Maddalena

Abstract

BACKGROUND

Insufficient physical activity is one of the leading risk factors for death worldwide. Regular exercise can improve physical performance and quality of life, reduce the risks of falls and depressive symptoms, and reduce the likelihood of cognitive decline in older adults. Immersive virtual reality (VR) and serious games (SG) are promising tools to improve physical and cognitive functioning. As part of the VR2Care project activities, four pilot sites explored the capabilities of the VR environment in a remote psychomotor training with SG and a hybrid approach with local groups of older adults performing physical activity.

OBJECTIVE

The present study aimed to explore and measure the impact on older adults’ quality of life and physical activity of using VR2Care solution and the level of usability, satisfaction and acceptance.

METHODS

The study is a mixed method study, using qualitative and quantitative surveys to evaluate quality of life and physical activity of older users, and usability, satisfaction and acceptance of the solution. Data were collected at baseline and after a follow-up of 6 weeks. The data collection is a mix of investigator site data entry and users’ self-reported data through the solutions or through online and paper-based means.

RESULTS

No significant improvements in quality of life and physical activity were found. Little improvement, although not significant, in physical activity was found, comparing the Total MET average value of users who participated in phase I and II, therefore using SmartAL and Rehability. No significant improvement in physical activity was found, comparing the Total MET average value of users ≤75. Little improvement, although not significant, in physical activity applies in ≥76 population. Users’ feedback on usability, satisfaction and acceptance of VR2Care is generally positive. VR2Care was appreciated mostly for its usefulness in managing physical activity and the capacity to influence the consistency of attending physical activity sessions as prescribed by doctor.

CONCLUSIONS

Our results suggest that randomized controlled trial will be needed to assess correlations between specific features of the solution and health outcomes.

Publisher

JMIR Publications Inc.

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