INVESTIGATION OF VIDEO GAMES AND GAME PLATFORMS IN TERMS OF RADICALIZATION AND TERRORISM

Author:

TÜRKER Göksel1,GÖK Ali1

Affiliation:

1. GAZİANTEP ÜNİVERSİTESİ, İSLAHİYE İKTİSADİ VE İDARİ BİLİMLER FAKÜLTESİ

Abstract

Radical and terrorist groups have sought to use the digital space to identify people from within society who are close to their ideologies and motives or have a tendency to violence and to decide how to approach each individual. Within the framework of this study, video games and gaming platforms, which are also the main subject of the study, have become places where radical and terrorist groups care about and can use as a domain, with a usage size almost equivalent to the Internet, which is an important basis for digitalization. In this context, direct use of video games, export of video game features to other areas or communication through games has been adopted as a method by these groups. With these methods, it is aimed to achieve such goals as spreading messages to wider segments, gaining supporters, recruiting employees, attracting attention, threatening and intimidating enemies, normalizing violence, encouraging those with a tendency in this direction to take action. The main purpose of the study is to analyze how video games and game platforms are effectively used by radical and terrorist groups to achieve their goals in addition, in order to conduct the analysis, first of all, the conceptual framework and some quantitative data specific to the concept of radicalization and terrorism and video games will be revealed. Then, video games and gaming platforms will be analyzed in terms of radicalization and terrorism.

Publisher

Nevsehir Haci Bektas Veli Universitesi SBE Dergisi

Subject

General Earth and Planetary Sciences,General Environmental Science

Reference52 articles.

1. Alonso, R., & Bjørgo, T., & Della Porta, D., & Coolsaet, R., vd. (2008). Radicalisation Processes Leading to Acts of Terrorism. European Commission. https://www.clingendael.org/sites/default/files/pdfs/20080500_cscp _report_vries.pdf

2. Al-Rawi, A. (2018). Video Games, Terrorism, and ISIS’s Jihad 3.0. Terrorism and Political Violence. 30(4), 740-760.

3. Archetti,C. (2015). Terrorism, Communication and New Media: Explaining Radicalization in the Digital Age. Perspectives on Terrorism, 9(1), 49-59.

4. Arsenault, D. (2009). Video Game Genre, Evolution and Innovation. Eludamos Journal for Computer Game Culture. 3(2), 149-176.

5. BBC. (2018). US arrests four Charlottesville Unite the Right ‘Rioters’. https://www.bbc.com/news/world-us-canada-45724649

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3