Equilibrial service composition model in Cloud manufacturing (ESCM) based on non-cooperative and cooperative game theory for healthcare service equipping

Author:

Vaziri Goudarzi Ehsan1ORCID,Houshmand Mahmoud2,Fatahi Valilai Omid3ORCID,Ghezavati Vahidreza1,Bamdad Shahrooz1

Affiliation:

1. School of Industrial Engineering, South Tehran Branch, Islamic Azad University, Tehran, Tehran, Iran

2. Department of Industrial Engineering, Sharif University of Technology, Tehran, Tehran, Iran

3. Department of Mathematics & Logistics, Jacobs University Bremen, Bremen, Bremen, Germany

Abstract

Industry 4.0 is the digitalization of the manufacturing systems based on Information and Communication Technologies (ICT) for developing a manufacturing system to gain efficiency and improve productivity. Cloud Manufacturing (CM) is a paradigm of Industry 4.0. Cloud Manufacturing System (CMS) considers anything as a service. The end product is developed based on the service composition in the CMS according to consumers’ needs. Also, composite services are developed based on the interaction of MCS providers from different geographical locations. Therefore, the appropriate Manufacturing Cloud Service (MCS) composition is an important problem based on the real-world conditions in CMS. The game theory studies the mathematical model development based on interactions between MCS providers according to real-world conditions. This research develops an Equilibrial Service Composition Model in Cloud Manufacturing (ESCM) based on game theory. MCS providers and consumers get benefits mutually based on ESCM. MCS providers are players in the game. The payoff function is developed based on a profit function. Also, the game strategies are the levels of Quality of Service (QoS) based on consumers’ needs in ESCM. Firstly, the article develops a composite service based on a non-cooperative game. The Nash equilibrium point demonstrates the QoS value of composite service and the payoff value for the players. Secondly, the article develops a composite service based on a cooperative game. The players participate in coalitions to develop the composite service based on formal cooperation. The grand coalition demonstrates the QoS value of composite service and the payoff value for the players in the cooperative game. The research has compared the games’ results. The players’ payoff and the QoS value are better in the cooperative game than in the non-cooperative game. Therefore, the MCS providers and consumers are satisfied mutually in the cooperative game based on ESCM. Finally, the article has applied ESCM in a Healthcare Service to equip 24 hospitals in the best time.

Publisher

PeerJ

Subject

General Computer Science

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