Ergenlerde Dijital Oyun Bağımlılığı ile Sosyal Beceriler Arasındaki İlişki

Author:

ASLAN Harun,BAŞCILLAR Mehmet,KARATAŞ Kasım

Publisher

Ozel Bagimlilik Ltd.

Subject

Fluid Flow and Transfer Processes,Building and Construction

Reference56 articles.

1. 1. Ankara Kalkınma Ajansı. Digital Game Sector Report. Retrieved from http://www.ankaraka.org.tr/archive/files/yayinlar/ankaraka-dijital-oyun-sektoru.pdf Accessed date: 12.05.2021

2. 2. Green C. S., Bavelier D. The Cognitive Neuroscience of Video Games. Digital Media:Transformations in Human Communication 2014; 1: 1-32.

3. 3. Newzoo. Top 10 Countries/Markets by Game Revenues. URL: https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues/ Accessed date: 10.05.2021

4. 4. Newzoo. Top 100 Countries by Game Revenues. URL: https://rlist.io/l/top-100-countries-markets-by-game-revenues Accessed date: 10.08.2020

5. 5. Fiorentini A., Berardi N. Perceptual learning specific for orientation and spatial frequency. Nature 1980; 287(5777): 43-44.

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