Abstract
This research aims at developing languagegames to teach speaking for the students joining EnglishStudy club as extra-curricular program at one of theState Islamic Senior High Schools in Gresik, Indonesia.It tries to develop the suitable speaking games and toinvestigate the students‘ responses toward thedeveloped games. This research and development(R&D) is conducted by adapting Thiagarajan‘s (1974)model called 4D which consists of Defining, Designing,Developing, and Disseminating. The data were gainedthrough interview and questionnaire, and observationchecklist. The interview is conducted to study the frontend,specifying instructional objectives, and learner analysis.The questionnaire is employed to do task-conceptanalysis, to get the students‘ responses, and to submitthe experts‘ appraisal. Meanwhile, the checklist is usedto conduct development testing. Finally, the product ofthe study is in the form of a handbook entitled ―ALibrary of Games‖ which comprises 3 units and 50 kindsof games for teaching speaking skill.Keywords: language games, speaking skill, Englishstudy club
Subject
General Earth and Planetary Sciences,General Engineering,General Environmental Science
Cited by
3 articles.
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