Media framing of far-right extremism and online radicalization in esport and gaming

Author:

Collison-Randall Holly,Spaaij RamónORCID,Hayday Emily J.,Pippard Jack

Publisher

Springer Science and Business Media LLC

Reference58 articles.

1. Altheide DL, Coyle M, DeVriese K, Schneider C (2008) Emergent qualitative document analysis. In Hesse-Biber SN, Leavy P (eds) Handbook of emergent methods. New York, The Guilford Press, pp 127–152

2. Anti-Defamation League (2021) Hate is no game: harassment and positive social experiences in online games 2021. Anti-Defamation League. https://www.adl.org/resources/report/hate-no-game-harassment-and-positive-social-experiences-online-games-2021

3. Anti-Defamation League (2020) This is not a game: how steam harbors extremists. Anti-Defamation League. https://www.adl.org/resources/report/not-game-how-steam-harbors-extremists

4. Australian Federal Police (2022) Extremist recruitment reaching young Australian gamers. Australian Federal Police. https://www.afp.gov.au/news-centre/media-release/extremist-recruitment-reaching-young-australian-gamers

5. Baharudin H (2021). ISD watching social media, gaming platforms for terror-related activity; With kids spending more time online, extremist groups may be indoctrinating them there. The Straits Times (Singapore), 18 July. https://www.straitstimes.com/singapore/courts-crime/isd-watching-social-media-gaming-platforms-for-terror-related-activity

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