Abstract
New times require higher education to adapt and seek new ways of teaching and transmitting knowledge. The study of human cooperation is a scientific field that continues to intrigue scientists from many disciplines, including scientists working in Operations Research. Game theory is then a discipline that appears as part of the curriculum of engineering degrees. This paper introduces a tool designed for studying and teaching the Iterated Prisoner's Dilemma game, allowing students to learn through hands-on gameplay. This tool not only presents a simulator, but also allows the student to participate in a behavioural economics experiment as if they were taking part in reality. Together with the tool we present a set of experiments that can be used in the class to show different phenomena and cooperation outcomes as a function of the population strategies during the game. The tool is available for download online at the link that accompanies this paper.
Publisher
Asociacion para el Desarrollo de la Ingenieria de Organizacion