Abstract
Abstract
In this paper, we present a spherical Fast Multipole Method (sFMM) for ray-tracing simulation of gravitational lensing on a curved sky. The sFMM is a nontrivial extension of the Fast Multiple Method to sphere
S
2
, and it can accurately solve the Poisson equation with time complexity of
O
(
N
)
log
(
N
)
, where N is the number of particles. It is found that the time complexity of the sFMM is near O(N) and the computational accuracy can reach 10−10 in our test. In addition, compared with the Fast Spherical Harmonic Transform, the sFMM is not only faster but also more accurate, as it has the ability to reserve high-frequency components of the density field. These merits make the sFMM an optimum method to simulate the gravitational lensing on a curved sky, which is the case for upcoming large-area sky surveys, such as the Vera Rubin Observatory and the China Space Station Telescope.
Funder
the science research grants from China Manned Space project
National Natural Science Foundation of China
Fundamental research fund for Chinese Central Universities
the cosmology simulation database (CSD) in the National Basic Science Data Center
Publisher
American Astronomical Society
Subject
Space and Planetary Science,Astronomy and Astrophysics