Neurological injury from virtual reality mishap

Author:

Warner Natasha,Teo James TORCID

Abstract

Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.

Funder

Innovate UK

National Institute of Health and Medical Research

Health Data Research UK

Office of Life Sciences

NHSX

Publisher

BMJ

Subject

General Medicine

Reference10 articles.

1. Oregon State University . Virtual reality, real injuries: how to reduce physical risk in VR, 2020. ScienceDaily. Available: https://www.sciencedaily.com/releases/2020/01/200108092448.htm

2. Department for Business, Energy and Industrial strategy . The safety of domestic virtual reality systems, rpn 4527. [Internet], 2020. Available: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/923616/safety-domestic-vr-systems.pdf

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