Integrating building information modeling and virtual reality development engines for building indoor lighting design

Author:

Natephra WorawanORCID,Motamedi Ali,Fukuda Tomohiro,Yabuki Nobuyoshi

Abstract

Abstract Background Lighting simulation tools are extending the functionality of Building Information Modeling (BIM) authoring software applications to support the lighting design analysis of buildings. Although such tools enable quantitative and qualitative analysis and visualization of indoor lighting, they do not provide an interactive environment between users and the design context. Moreover, their visualization environments do not allow users to experience visual phenomena such as glare. In addition, lighting energy consumption generated from traditional tools is often separated from the 3D virtual context of the building. Therefore, an incorrect interpretation by designers regarding the relationship between their desirable lighting design and energy feedback may occur. Methods This research proposes a method and develops a BIM-based lighting design feedback (BLDF) prototype system for realistic visualization of lighting condition and the calculation of energy consumption. Results The results of a case study revealed that BLDF supports design stakeholders to better perceive and optimize lighting conditions in order to achieve a higher degree of satisfaction in terms of lighting design and energy savings for future occupants. Conclusions The developed system utilizes an interactive and immersive virtual reality (VR) environment to simulate daylighting and the illumination of artificial lights in buildings and visualizes realistic VR scenes using head mounted displays (HMD). BLDF allows users to interact with design objects, to change them, and to compare multiple design scenarios, and provides real-time lighting quality and energy consumption feedback.

Funder

Japan Society for the Promotion of Science

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Computer Vision and Pattern Recognition,Engineering (miscellaneous),Modelling and Simulation

Reference97 articles.

1. 3ds Max 3D Modeling, Animation and Rendering Software. http://www.autodesk.com/products/3ds-max/overview. Accessed 15 May 2016

2. Abraham, M (2017). Encyclopedia of sustainable technologies. Elsevier.

3. Aksamija, A, & Zaki, M. (2010). Building performance predictions. Perkins+will research. Journal, 2, 7–32.

4. Amirkhani, M., Garcia-Hansen, V., Isoardi, G. (2016) Reducing luminance contrast on the window wall and users' interventions in an office room. In: Proceeding of the CIE 2016 Lighting Quality and Energy Efficiency, 3–5 March. Melbourne, Victoria, Australia, pp. 385–394.

5. Bahar, YN, Christian, P, Christian, P (2013). Integration of thermal building simulation and VR techniques for sustainable building projects. In Proceeding of the Confere: July 2013; Biarritz, France, (pp. 1–8).

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3