Author:
DeFanti Thomas,Acevedo Daniel,Ainsworth Richard,Brown Maxine,Cutchin Steven,Dawe Gregory,Doerr Kai-Uwe,Johnson Andrew,Knox Chris,Kooima Robert,Kuester Falko,Leigh Jason,Long Lance,Otto Peter,Petrovic Vid,Ponto Kevin,Prudhomme Andrew,Rao Ramesh,Renambot Luc,Sandin Daniel,Schulze Jurgen,Smarr Larry,Srinivasan Madhu,Weber Philip,Wickham Gregory
Abstract
AbstractThe CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting technology has improved so that current CAVEs are much brighter, at much higher resolution, and have dramatically improved graphics performance. However, rear-projection-based CAVEs typically must be housed in a 10 m-by-10 m-by-10 m room (allowing space behind the screen walls for the projectors), which limits their deployment to large spaces. The CAVE of the future will be made of tessellated panel displays, eliminating the projection distance, but the implementation of such displays is challenging. Early multi-tile, panel-based, virtual-reality displays have been designed, prototyped, and built for the King Abdullah University of Science and Technology (KAUST) in Saudi Arabia by researchers at the University of California, San Diego, and the University of Illinois at Chicago. New means of image generation and control are considered key contributions to the future viability of the CAVE as a virtual-reality device.
Subject
Electrical and Electronic Engineering,Mechanical Engineering,Aerospace Engineering,General Materials Science,Civil and Structural Engineering,Environmental Engineering
Cited by
56 articles.
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