Affiliation:
1. Guangxi Arts University College of Architectural Arts , Nanning , Guangxi , , China .
Abstract
Abstract
At the end of the 20th century, the development of science and technology has made remarkable achievements, and some artists have begun to try to integrate science and technology into art creation. In this paper, based on DEM art space analysis, Unity technology is added to build a three-dimensional scene for teaching art and technology professional courses. At the same time, HoloLens2-based sensory interaction technology is introduced to enhance the integration of art and technology in the virtual classroom. Based on this basis, a teaching framework for VR art and technology fusion courses centered on students’ learning and interaction experience is designed and applied to actual teaching. In the sample correlation analysis, the experience of the relevant courses in the early stage had a significant impact on both the shadow students’ artistic self-perception (t=0.7854, p<0.01) and their learning behaviors in the later stage (t=0.6452, p<0.01). After the integration of art and technology teaching, the student’s interest in art learning and technology learning were both enhanced, with the mean values of 0.07398 and 0.0.20255, respectively, and the integration of art and technology professional course curriculum based on virtual reality technology effectively improved the students’ learning interest.
Reference12 articles.
1. Liu, Q., Chen, H., & Crabbe, M. J. C. (2021). Interactive study of multimedia and virtual technology in art education. International Journal of Emerging Technologies in Learning (iJET), 16(1), 80.
2. Tsai, C. W., Shen, P. D., Chiang, Y. C., & Hsu, P. F. (2017). Cases on higher education spaces: innovation, collaboration, and technology. Journal of Cases on Information Technology, 19(3), 71–73.
3. Peng, J. (2020). Intelligent technology-based improvement of teaching ability of professional courses in art design. International Journal of Emerging Technologies in Learning (iJET), 15(23), 193.
4. Liu, W. (2018). Design of a digital art teaching platform based on automatic recording technology. International Journal of Emerging Technologies in Learning (iJET), 13(08).
5. Gor, A. (2019). Reimagining the iconic in new media art: mobile digital screens and chra as interactive space. Theory Culture & Society, 36(7–8), 026327641983648.