Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions1

Author:

Chang Hung-Jui12,Chen Jr-Chang3,Fan Gang-Yu1,Hsueh Chih-Wen2,Hsu Tsan-sheng1

Affiliation:

1. Academia Sinica, Taiwan

2. National Taiwan University, Taiwan

3. National Taipei University, Taiwan

Publisher

IOS Press

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Computational Mechanics,Computer Science (miscellaneous)

Reference13 articles.

1. Monte-Carlo Go Developments

2. Chinese dark chess;Chen;ICGA Journal,2010

3. Equivalence classes in Chinese dark chess endgames;Chen;IEEE Transactions on Computational Intelligence and AI in Games,2015

4. Chen, J.-C., Lin, T.-Y., Hsu, S.-C. & Hsu, T. (2012). Design and implementation of computer Chinese dark chess endgame database. In Proceeding of TCGA Workshop (pp. 5–9).

5. Hsu, T.-s., Hsu, S.-C., Che, J.-C., Chiang, Y.-T., Chen, B.-N., Liu, Y.-C., Chang, H.-J., Tsai, S.-C., Lin, T.-Y. & Fan, G.-Y. (2017). Computers and Classical Board Games: An Introduction. National Taiwan University Press. ISBN 9789863502371.

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