Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience

Author:

Antoniou Panagiotis1,Sidiropoulos Efstathios2,Stathakarou Natalia3,Chatzimallis Charalampos4,Chondrokostas Evangelos5,Sumunar Dimas3,Karlsson Tobias3,Lachanoudi Sofia1,David Panagiotis2,Tagaras Konstantinos2,Varella Annita1,Athanasiou Alkinoos1,Pickering James6,Tooulias Andreas1,Karolos Ion1,Filippidis Panagiotis-Marios4,Schiza Eirini7,Voulgarakis Vassilis4,Bratsas Charalambos5,Tsioukas Vassilis1,Tsoulfas George1,Bamidis Panagiotis1

Affiliation:

1. Aristotle University of Thessaloniki, Greece

2. Anaptixiaki Meletitiki Voriou Ellados, Greece

3. Karolinska Institute, Sweden

4. Open Knowledge Greece, Greece

5. VILABS, Greece

6. University of Leeds, UK

7. University of Cyprus, Cyprus

Abstract

ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR/MR, 3D printing) that are highly sought in the fields of anatomy and surgery. In this paper the preliminary results from the evaluation of the learning resources and tools in 3 countries as well as the lessons learnt are presented towards to the improvement of the medical education process.

Publisher

IOS Press

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