Affiliation:
1. Ecole Supérieure Africaine des TIC (ESATIC), LASTIC, Abidjan, Côte d’Ivoire
2. Institut Polytechnique Felix Houphouet-Boigny (INPHB), Yamoussoukro, Côte d’Ivoire
3. University of Carthage, SUP’COM, MEDIATRON Laboratory, Tunis, Tunisia
Abstract
Cloud gaming is an innovative model that congregates video games. The user may have different Quality-of-Experience (QoE), which is a term used to measure a user’s level of satisfaction and enjoyment for a particular service. To guarantee general satisfaction for all users with limited cloud resources, it becomes a major issue in the cloud. This paper leverages a game theory in the cloud gaming model with resource optimization to discover optimal solutions to resolve resource allocation. The Rider-based harmony search algorithm (Rider-based HSA), which is the combination of Rider optimization algorithm (ROA) and Harmony search algorithm (HSA), is proposed for resource allocation to improve the cloud computing system’s efficiency. The fitness function is newly devised considering certain QoE parameters, which involves fairness index, Quantified experience of players (QE), and Mean Opinion Score (MOS). The proposed Rider-based HSA showed better performance compared to Potential game-based optimization algorithm, Proactive resource allocation algorithm, QoE-aware resource allocation algorithm, Distributed algorithm, and Yusen Li et al., with maximal fairness of 0.999, maximal MOS of 0.873, and maximal QE of 1.
Subject
Computer Networks and Communications,Hardware and Architecture,Information Systems
Cited by
2 articles.
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