Strategy research based on chess shapes for Tibetan JIU computer game

Author:

Li Xiali1,Wang Song1,Lv Zhengyu1,Li Yongji1,Wu Licheng1

Affiliation:

1. School of Information Engineering, Minzu University of China, Beijing 100081, China

Publisher

IOS Press

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Computational Mechanics,Computer Science (miscellaneous)

Reference15 articles.

1. A comparison of the I-go cultures between the hAn and the Tibetan from the perspective of cultural philosophy;Chen;Journal of Yunnan Normal University (Humanities and Social Sciences),2006

2. Considerations for rescuing and protecting Tibetan folk chess;Dondrub;Tibetan Art Studies,2007

3. On the discovery of Tibetan chess (Mimang) and related traditional Tibetan chesses;Dui;Journal of Tibet University,2003

4. The design and implementation of Tibetan chess – “Dalian”;Duojie;China Computer & Communication,2014

5. Entropy rate of chess game – Tibetan Jiebujiezeng;Fan;Journal of Tibet University (Natural Sciences Edition),2014

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Tibetan Jiu Chess Intelligent Game Platform;Communications in Computer and Information Science;2024

2. A phased game algorithm combining deep reinforcement learning and UCT for Tibetan Jiu chess;2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC);2023-06

3. Hybrid Online and Offline Reinforcement Learning for Tibetan Jiu Chess;Complexity;2020-05-11

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