Reach Chess: An accidental chess variant

Author:

Browne Cameron12,Niebisch Markus23,Brobecker Alain1,Tavener Stephen1

Affiliation:

1. Independent

2. Department of Advanced Computing Sciences, Maastricht University, The Netherlands

3. Department of Data Analytics and Digitalisation, Maastricht University, The Netherlands

Abstract

Reach Chess is a chess variant discovered by accident while testing the Ludii general game system, in which a simple rule change fundamentally subverts the nature of the standard game. This paper describes Reach Chess, how it came to exist, and reveals its character through a brief analysis and puzzle with annotated solution.

Publisher

IOS Press

Reference6 articles.

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2. Browne, C. (2011). Evolutionary Game Design. Springer.

3. AI for ancient games;Browne;Künstliche Intelligenz,2019

4. Browne, C. (2021). Everything’s a ludeme: Well, almost everything. In Proceedings of the XXIIIrd. Board Game Studies Colloquium (BGS (Vol. 2021). Paris.

5. Koza, J. (1992). Genetic Programming. Massachusetts: MIT Press.

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