Author:
Ali Mohd Fadzli,Joyes Gordon,Ellison Linda
Abstract
Many international researchers across various disciplines have adopted the use of activity theory in interactive digital media research, namely blended learning research. Activity theory has been widely applied into various educational fields such as understanding language, learning mathematics, and developing systems of Computer-Supported Collaborative Learning (CSCL) features. Researchers should consider using the third generation of activity system to develop a theoretical framework for the study of blended learning as it could provide important insights into both online and classroom activities. This paper suggests the development of a theoretical framework for blended learning research by integrating the third generation of activity system (Engeström, 1999), the concept of sub-triangles within each activity system (Jenlink, 2001) and the concept of constructive alignment (Biggs, 1999).
Cited by
2 articles.
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