Author:
Choirunisa Avifa,Fadly Ahmad
Abstract
Students' understanding of Indonesian language learning, especially in advertising texts, was low. They had difficulty in understanding and processing the information in the advertising text using only limited learning media. Therefore, a solution is needed to optimise the effectiveness of advertising text learning. The Canva application can be used to solve this problem. The purpose of this research was to help teachers and students explore and facilitate the learning of advertising text material by helping students understand advertising text through visual representations made with The Canva application. The subjects of this study were 8th grade students. This research used descriptive qualitative methods with data collection techniques through observation, interviews, and questionnaires, as well as data reduction and data analysis techniques. The result of this study was that the use of Canva application media in learning Indonesian advertising text was considered effective and interesting by 100% of students who were used as research subjects. Students easily understand advertising text learning material after using Canva, which increases student involvement in the learning process.
Publisher
Universitas Pendidikan Ganesha
Subject
General Engineering,Ocean Engineering
Reference35 articles.
1. Amrina, A., Mudinillah, A., Hikmah, D., & Hamid, M. (2022). The Utilization of the Canva Application as A Media for Arabic Learning at MTs Negeri Sungai Jambu. Acitya: Journal of Teaching and Education, 4(2), 406–422. https://doi.org/10.30650/ajte.v4i2.3192.
2. Arianti, A. (2019). Peranan Guru Dalam Meningkatkan Motivasi Belajar Siswa. DIDAKTIKA : Jurnal Kependidikan, 12(2), 117–134. https://doi.org/10.30863/didaktika.v12i2.181.
3. Başaran, B. Ç. (2013). Attitudes of EFL Teachers and Learners towards CALL in Turkey. International Conference “ICT for Language Learning,” 1–6. https://books.google.com/books?hl=id&lr=&id=1gZZBAAAQBAJ&oi=fnd&pg=PA143&dq=Başaran,+B.+Ç.+(2013).+Attitudes+of+EFL+Teachers+and+Learners+towards+CALL+in+Turkey.+International+Conference+“ICT+for+Language+Learning,”+1–6.&ots=POyNr2FXlA&sig=4yVK3uSDlR6C_eb.
4. Blumberg, F. C., & Fisch, S. M. (2013). Introduction: Digital games as a context for cognitive development, learning, and developmental research. New Directions for Child and Adolescent Development, 139, 1–9. https://doi.org/10.1002/cad.20026.
5. Buchori, A., & Setyawati, R. D. (2015). Development Learning Model Of Character Education Through e-Comic In Elementary School. International Journal of Education and Research, 3(9), 369–386. http://ijern.com/journal/2015/September-2015/30.pdf.