Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples

Author:

Cervigón-Carrasco Verónica1ORCID,Ballester-Arnal Rafael1ORCID,Billieux Joël234ORCID,Gil-Juliá Beatriz5ORCID,Giménez-García Cristina1ORCID,Castro-Calvo Jesús5ORCID

Affiliation:

1. Department of Basic and Clinical Psychology and Psychobiology, University Jaume I of Castellón, Castellón, Spain

2. Department of Behavioural and Cognitive Sciences, Institute for Health and Behaviour, University of Luxembourg, Esch-sur-Alzette, Luxembourg

3. Institute of Psychology, University of Lausanne (UNIL), Lausanne, Switzerland

4. Centre for Excessive Gambling, Addiction Medicine, Lausanne University Hospitals (CHUV), Lausanne, Switzerland

5. Department of Personality, Assessment, and Psychological Treatments, University of Valencia, Valencia, Spain

Abstract

AbstractBackground and aimsTime perception is a cognitive process involving both the ability to estimate the duration of an event (time estimation, TE) and the subjective perception of its passage (time passage, TP). Studies show that alteration in TE/TP is associated with substance use disorders. However, little is known about the impact of these alterations in potentially problematic online behaviors. We explore TE and TP while participants were exposed to cues related to videogames, pornography, and TV series, and the relationship of TE and TP with scores from instruments that measure problematic gaming (PG), problematic pornography use (PPU), and problematic binge-watching (BW).MethodsParticipants from three independent samples (40 men from Luxembourg; 99 Spanish men, 111 Spanish women) completed an experimental task designed to assess TE and TP while they were exposed to short clips related to videogames, pornography, TV series, and documentaries (control condition). Participants also completed different self-reports.ResultsWhereas men underestimated the time that they were exposed to pornography and TV series, women overestimated it. For videogames, we showed a consistent pattern of overestimation of time duration. Time was systematically perceived as passing faster while participants were presented with TV series and pornography. Regarding the association between time perception and PG, PPU, and BW, TE did not correlate with any of the indicators of problematic engagement assessed; but TP correlated with several of these indicators.Discussion and conclusionsThe present preliminary results showed mixed evidence regarding the involvement of time perception in gaming, pornography use, and binge-watching.

Funder

Jaume I University

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

Reference71 articles.

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5. Psychometric properties of an instrument for assessing cyber-sex addiction;Ballester-Arnal, R.,2010

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