Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System

Author:

LC RAY,Alcibar Aaliyah,Baez Alejandro,Torossian Stefanie

Abstract

Children begin to develop self-awareness when they associate images and abilities with themselves. Such “construction of self” continues throughout adult life as we constantly cycle through different forms of self-awareness, seeking, to redefine ourselves. Modern technologies like screens and artificial intelligence threaten to alter our development of self-awareness, because children and adults are exposed to machines, tele-presences, and displays that increasingly become part of human identity. We use avatars, invent digital lives, and augment ourselves with digital imprints that depart from reality, making the development of self-identification adjust to digital technologies that blur the boundary between us and our devices. To empower children and adults to see themselves and artificially intelligent machines as separately aware entities, we created the persona of a salvaged supermarket security camera refurbished and enhanced with the power of computer vision to detect human faces, and project them on a large-scale 3D face sculpture. The surveillance camera system moves its head to point to human faces at times, but at other times, humans have to get its attention by moving to its vicinity, creating a dynamic where audiences attempt to see their own faces on the sculpture by gazing into the machine's eye. We found that audiences began attaining an understanding of machines that interpret our faces as separate from our identities, with their own agendas and agencies that show by the way they serendipitously interact with us. The machine-projected images of us are their own interpretation rather than our own, distancing us from our digital analogs. In the accompanying workshop, participants learn about how computer vision works by putting on disguises in order to escape from an algorithm detecting them as the same person by analyzing their faces. Participants learn that their own agency affects how machines interpret them, gaining an appreciation for the way their own identities and machines' awareness of them can be separate entities that can be manipulated for play. Together the installation and workshop empower children and adults to think beyond identification with digital technology to recognize the machine's own interpretive abilities that lie separate from human being's own self-awareness.

Publisher

Frontiers Media SA

Subject

Artificial Intelligence,Computer Science Applications

Reference42 articles.

1. Who am I? narration and its contribution to self and identity;Bamberg;Theory Psychol,2011

2. BeareD. BelliveauG. Theatre for positive youth development: a development model for collaborative play-creating. IDEA J. 8:162007

3. Makeup lamps: live augmentation of human faces via projection;Bermano;Comp. Graph. Forum,2017

4. Learning of oculo-motor control: a prelude to robotic imitation,;Berthouze,1996

5. Learning postures through an imitation game between a human and a robot,;Boucenna,2012

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. "Sit on me please": Investigating Perception of Furniture Robotic Movements Using Video Prototyping;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. IN/ACTive: A Distance-Technology-Mediated Stage for Performer-Audience Telepresence and Environmental Control;Proceedings of the 31st ACM International Conference on Multimedia;2023-10-26

3. "Contradiction pushes me to improvise": Performer Expressivity and Engagement in Distanced Movement Performance Paradigms;Proceedings of the ACM on Human-Computer Interaction;2023-09-28

4. Gesture-Bot: Design and Evaluation of Simple Gestures of a Do-it-yourself Telepresence Robot for Remote Communication;Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction;2023-03-13

5. Philosophical and anthropological foundations of the emergence of artificial and natural intelligence;Vestnik of Minin University;2022-12-12

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3