Abstract
Selection by progressive refinement allows the accurate acquisition of targets with small visual sizes while keeping the required precision of the task low. Using the eyes as a means to perform 3D selections is naturally hindered by the low accuracy of eye movements. To account for this low accuracy, we propose to use the concept of progressive refinement to allow accurate 3D selection. We designed a novel eye tracking selection technique with progressive refinement–Eye-controlled Sphere-casting refined by QUAD-menu (EyeSQUAD). We propose an approximation method to stabilize the calculated point-of-regard and a space partitioning method to improve computation. We evaluated the performance of EyeSQUAD in comparison to two previous selection techniques–ray-casting and SQUAD–under different target size and distractor density conditions. Results show that EyeSQUAD outperforms previous eye tracking-based selection techniques, is more accurate and can achieve similar selection speed as ray-casting, and is less accurate and slower than SQUAD. We discuss implications of designing eye tracking-based progressive refinement interaction techniques and provide a potential solution for multimodal user interfaces with eye tracking.
Reference56 articles.
1. Efficient Eye Pointing with a Fisheye Lens;Ashmore,2005
2. Design and Evaluation of 3D Selection Techniques Based on Progressive Refinement;Bacim;Int. J. Human-Computer Stud.,2013
3. Efficiency of the Ishihara Test for Identifying Red-green Colour Deficiency;Birch;Oph Phys. Opt.,1997
4. Gaze- vs. Hand-Based Pointing in Virtual Environments;Cournia,2003
5. Eye Gaze Interaction for Supporting Creative Work with Disabled Artists;Creed,2016
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献