Unintentional synchronization with self-avatar for upper- and lower-body movements

Author:

Boban Loën,Strauss Lucas,Decroix Hugo,Herbelin Bruno,Boulic Ronan

Abstract

The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to support the sense of presence and to help with the interaction in a virtual environment. Virtual embodiment is often thought of as the consequence of replacement of the physical body by a virtual one, with a sense of agency for the avatar obtained by making the avatar’s body follow the user’s movements. This unidirectional motor link was, however, challenged by studies observing the opposite effect under different circumstances, for example, in a slow-motion context or when an arm movement was snapped on a predefined axis. These reports are, however, still rare or anecdotal. With the idea of a generalized bidirectional relationship between the user and the avatar in mind, we established a methodology to systematically provoke and study the circumstances under which participants follow the movements of their avatar during long repetitive movements without having been instructed to do so. A preliminary study confirmed that our virtual experimental setup, using full-body motion capture, avatar animation, and virtual mirrors, supports a strong sense of agency and body ownership for the avatar while enabling the experimental manipulation of the avatar’s movement. In the main experimental study, where participants performed repetitive upper- and lower-body movements while their avatar animations were either congruent or out-of-phase, we observed that almost all participants synchronized with their avatar at least once, for 47% of trials for lower limb movements and 38% for upper limb movements. Participants still reported low agency and ownership for the avatar under the incongruent condition, but, most interestingly, some of them also reported that their movements were not influenced by the avatar despite the behavioral effect. Our methodological approach and results contribute to the characterization of the conditions of occurrence of the self-avatar follower effect and, thereby, to identifying an enriched interaction design for VR, involving complex avatar–user mutual interdependencies.

Funder

Schweizerischer Nationalfonds Zur Förderung der Wissenschaftlichen Forschung

Publisher

Frontiers Media SA

Subject

General Medicine

Reference53 articles.

1. The role of interaction in virtual embodiment: Effects of the virtual hand representation;Argelaguet,2016

2. Haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences;Azmandian,2016

3. The affective slider: A digital self-assessment scale for the measurement of human emotions;Betella;PLOS ONE,2016

4. Body ownership increases the interference between observed and executed movements;Burin;PLOS ONE,2019

5. The hand is slower than the eye: A quantitative exploration of visual dominance over proprioception;Burns,2005

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar;IEEE Transactions on Visualization and Computer Graphics;2024-05

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3