A Systematic Review of Visualization Techniques and Analysis Tools for Eye-Tracking in 3D Environments

Author:

Sundstedt Veronica,Garro Valeria

Abstract

This systematic literature review presents an update on developments in 3D visualization techniques and analysis tools for eye movement data in 3D environments. With the introduction of affordable and non-intrusive eye-tracking solutions to the mass market, access to users' gaze is now increasingly possible. As a result, the adoption of eye-tracking in virtual environments using head-mounted displays is expected to increase since the trend is to incorporate gaze tracking as part of new technical solutions. The systematic literature review presented in this paper was conducted using the Scopus database (using the period 2017 to 17th of May 2022), which after analysis, resulted in the inclusion of 15 recent publications with relevance in eye-tracking visualization techniques for 3D virtual scenes. First, this paper briefly describes the foundations of eye-tracking and traditional 2D visualization techniques. As background, we also list earlier 3D eye-tracking visualization techniques identified in a previous review. Next, the systematic literature review presents the method used to acquire the included papers and a description of these in terms of eye-tracking technology, observed stimuli, application context, and type of 3D gaze visualization techniques. We then discuss the overall findings, including opportunities, challenges, trends, and present ideas for future directions. Overall the results show that eye-tracking in immersive virtual environments is on the rise and that more research and developments are needed to create novel and improved technical solutions for 3D gaze analysis.

Funder

Stiftelsen för Kunskaps- och Kompetensutveckling

Blekinge Tekniska Högskola

Publisher

Frontiers Media SA

Subject

Computer Networks and Communications,Hardware and Architecture,Software

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Environment Texture Optimization for Augmented Reality;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2024-08-22

2. Investigating the Gap: Gaze and Movement Analysis in Immersive Environments;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04

3. IoT-based Implementation of Eye-Gaze Technology for Enhanced Computer Accessibility and Control in Differently-Abled Communities;2024 4th International Conference on Pervasive Computing and Social Networking (ICPCSN);2024-05-03

4. PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences;IEEE Transactions on Visualization and Computer Graphics;2024-05

5. Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

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