Abstract
The simulation of fire is a challenging task due to its occurrence on multiple space-time scales and the non-linear interaction of multiple physical processes. Current state-of-the-art software such as the Fire Dynamics Simulator (FDS) implements most of the required physics, yet a significant drawback of this implementation is its limited scalability on modern massively parallel hardware. The current paper presents a massively parallel implementation of a Gas Kinetic Scheme (GKS) on General Purpose Graphics Processing Units (GPGPUs) as a potential alternative modeling and simulation approach. The implementation is validated for turbulent natural convection against experimental data. Subsequently, it is validated for two simulations of fire plumes, including a small-scale table top setup and a fire on the scale of a few meters. We show that the present GKS achieves comparable accuracy to the results obtained by FDS. Yet, due to the parallel efficiency on dedicated hardware, our GKS implementation delivers a reduction of wall-clock times of more than an order of magnitude. This paper demonstrates the potential of explicit local schemes in massively parallel environments for the simulation of fire.
Funder
Deutsche Forschungsgemeinschaft
Subject
Applied Mathematics,Modelling and Simulation,General Computer Science,Theoretical Computer Science
Cited by
4 articles.
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