Roblox Graffiti Art Using Virtual Reality Devices: Reality and Spatial Presence in a Virtual Space

Author:

Byeon Gongkyu1ORCID,Yu Sunjin2ORCID

Affiliation:

1. Department of Culture and Technology Convergence, Changwon National University, Changwon 51140, Republic of Korea

2. Department of Culture Technology, Changwon National University, Changwon 51140, Republic of Korea

Abstract

Graffiti makes a city’s landscape beautiful while simultaneously being considered illegal and violating a city’s cleanliness and respect for public spaces. To solve these problems, we present metaverse virtual-world technology. Within the metaverse, graffitists can freely create, share works, and express themselves through graffiti art by virtually reproducing the walls or public facilities of a city. The created virtual space used by the graffitists in this paper is Sungnyemun, a traditional Korean heritage site. When comparing Roblox PC content and VR content experiences through IPQ surveys, it was confirmed that participants in the VR content experienced a high level of realism and local presence. Accordingly, there is a new possibility for graffiti to be recognized as a form of urban culture and artistic expression through the metaverse.

Funder

National Research Foundation of Korea

Korea Research Institute for Defense Technology Planning and Advancement

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

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