Intelligent Decision Making Based on the Combination of Deep Reinforcement Learning and an Influence Map

Author:

Lu XiaofengORCID,Xue Ao,Lio Pietro,Hui Pan

Abstract

Almost all recent deep reinforcement learning algorithms use four consecutive frames as the state space to retain the dynamic information. If the training state data constitute an image, the state space is used as the input of the neural network for training. As an AI-assisted decision-making technology, a dynamic influence map can describe dynamic information. In this paper, we propose the use of a frame image superimposed with an influence map as the state space to express dynamic information. Herein, we optimize Ape-x as a distributed reinforcement learning algorithm. Sparse reward is an issue that must be solved in refined intelligent decision making. The use of an influence map is proposed to generate the intrinsic reward when there is no external reward. The experiments conducted in this study prove that the combination of a dynamic influence map and deep reinforcement learning is effective. Compared with the traditional method that uses four consecutive frames to represent dynamic information, the score of the proposed method is increased by 11–13%, the training speed is increased by 59%, the video memory consumption is reduced by 30%, and the memory consumption is reduced by 50%. The proposed method is compared with the Ape-x algorithm without an influence map, DQN, N-Step DQN, QR-DQN, Dueling DQN, and C51. The experimental results show that the final score of the proposed method is higher than that of the compared baseline methods. In addition, the influence map is used to generate an intrinsic reward to effectively resolve the sparse reward problem.

Funder

National Key R&D Program of China

National Natural Science Foundation of China

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Reference54 articles.

1. Sutton, R.S., and Barto, A.G. Reinforcement Learning: An Introduction, 2018.

2. Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D., and Riedmiller, M. Playing atari with deep reinforcement learning. arXiv, 2013.

3. Pac-man conquers academia: Two decades of research using a classic arcade game;Rohlfshagen;IEEE Trans. Games,2017

4. Fitzgerald, A., and Congdon, C.B. RAMP: A Rule-Based Agent for Ms. Pac-Man. Proceedings of the 2009 IEEE Congress on Evolutionary Computation (CEC 2009).

5. Fast approximate max-n monte carlo tree search for ms pac-man;Samothrakis;IEEE Trans. Comput. Intell. AI Games,2011

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3