‘Things Greater than Thou’: Post-Apocalyptic Religion in Games

Author:

de Wildt LarsORCID,Aupers Stef,Krassen Cindy,Coanda Iulia

Publisher

MDPI AG

Subject

Religious studies

Reference65 articles.

1. Computer game studies, year one;Aarseth;Game Studies,2001

2. “Better than the real world”. On the Reality and Meaning of Online Computer Games

3. The force is great: enchantment and magic in silicon valley;Aupers;Masaryk UJL & Tech,2009

4. Religions of Modernity: Relocating the Sacred to the Self and the Digital;Aupers,2010

5. Cybergnosis: Technology, Religion and the Secular;Aupers,2008

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1. Techno-Religion and Cyberspace Spirituality in Dystopian Video Games;Religions;2023-02-13

2. Ghosts and mirrors: Devourment by the other in Cyberpunk 2077;Journal of Gaming & Virtual Worlds;2022-04-01

3. Marketable religion: How game company Ubisoft commodified religion for a global audience;Journal of Consumer Culture;2021-12-28

4. An Analysis of the Use of Religious Elements in Assassin’s Creed Origins;International Series on Computer Entertainment and Media Technology;2021-12-08

5. Eclectic Religion: The flattening of religious cultural heritage in videogames;International Journal of Heritage Studies;2020-04-07

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