Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions

Author:

Kourtesis Panagiotis12ORCID,Kouklari Evangelia-Chrysanthi34,Roussos Petros1ORCID,Mantas Vasileios4,Papanikolaou Katerina3ORCID,Skaloumbakas Christos56,Pehlivanidis Artemios4ORCID

Affiliation:

1. Department of Psychology, National and Kapodistrian University of Athens, 157 84 Athens, Greece

2. Department of Psychology, University of Edinburgh, Edinburgh EH8 9AD, UK

3. Department of Child Psychiatry, Aghia Sophia Children’s Hospital, School of Medicine, National and Kapodistrian University of Athens, 115 27 Athens, Greece

4. 1st Department of Psychiatry, Eginition Hospital, School of Medicine, National and Kapodistrian University of Athens, 115 28 Athens, Greece

5. Department of Child Psychiatry, P. & A. Kyriakou Children’s Hospital, 115 28 Athens, Greece

6. Habilis, R&D Team, 141 22 Athens, Greece

Abstract

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, which incorporated five social scenarios with three difficulty levels. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports, and executive functions. Working memory and planning ability were significant predictors of the functionality level in ASD and the VR system’s perceived usability, respectively. Yet, performance in social scenarios was the best predictor of usability, acceptability, and functionality level. Planning ability substantially predicted performance in social scenarios, suggesting an implication in social skills. Immersive VR social skills training in individuals with ASD appears to be an appropriate service, but an errorless approach that is adaptive to the individual’s needs should be preferred.

Funder

European Regional Development Fund of the European Union

Publisher

MDPI AG

Subject

Behavioral Neuroscience,General Psychology,Genetics,Development,Ecology, Evolution, Behavior and Systematics

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