Boosting Engineering Education with Virtual Reality: An Experiment to Enhance Student Knowledge Retention

Author:

Anjos Fernando Elemar Vicente dos12ORCID,Martins Adriano de Oliveira2,Rodrigues Gislene Salim23ORCID,Sellitto Miguel Afonso2ORCID,Silva Debora Oliveira da2ORCID

Affiliation:

1. Federal Institute of Education, Science and Technology of Rio Grande do Sul (IFRS), Production Engineering School, Campus Caxias do Sul, Caxias do Sul 95043-700, Brazil

2. Production and Systems Engineering Graduate Program, UNISINOS—University of Vale do Rio dos Sinos, São Leopoldo 93055-750, Brazil

3. Federal Institute of Education, Science and Technology of Rio Grande do Sul (IFRS), Campus Rio Grande, Mechanical Engineering School, Rio Grande 96401-250, Brazil

Abstract

This article is about experiments investigating teaching and learning processes and their effects on students. Specifically, the laboratory experiment method aims to determine if using virtual reality in classes leads to better learning outcomes, knowledge retention, satisfaction, engagement, and attractiveness compared to traditional teaching methods. The study found that students who used VR (Experimental Group—EG) had significantly better learning outcomes (with an average of 5.9747) compared to the control group (Control Group—CG), who only had traditional classes (with an average of 4.6229). The study employed a Likert scale from 1 to 7. The difference between EG and CG was 29.2%. Furthermore, the study found that students in the EG had higher knowledge retention, satisfaction, engagement, and attractiveness compared to the CG. All measurements were above 6.4 on the same scale. This study is important because it explores innovative teaching methods and their potential to improve learning outcomes, satisfaction, and efficiency. It also opens up avenues for further research on teaching methodologies for undergraduate students.

Funder

CNPq, the Brazilian Research agency

Publisher

MDPI AG

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