Effects of Virtual Reality in the Rehabilitation of Parkinson’s Disease: A Systematic Review

Author:

Rodríguez-Mansilla Juan1ORCID,Bedmar-Vargas Celia2,Garrido-Ardila Elisa María1ORCID,Torres-Piles Silvia Teresa3,González-Sánchez Blanca1ORCID,Rodríguez-Domínguez María Trinidad4,Ramírez-Durán María Valle5,Jiménez-Palomares María1ORCID

Affiliation:

1. ADOLOR Research Group, Department of Medical-Surgical Therapy, Medicine Faculty and Health Sciences, University of Extremadura, 06006 Badajoz, Spain

2. Bedmar Physiotherapy, Health and Movement Centre, 31006 Pamplona, Spain

3. Research Group in Immunophysiology, Department of Medical-Surgical Therapy, Faculty of Medicine and Health Sciences, University of Extremadura, 06006 Badajoz, Spain

4. Robolab Research Group, Medical and Surgical Therapy Department, Nursing and Occupational Therapy Faculty, University of Extremadura, 10003 Cáceres, Spain

5. Department of Nursing, University Centre of Plasencia, University of Extremadura, 10600 Plasencia, Spain

Abstract

Background: Parkinson’s disease is characterised by the loss of balance and the presence of walking difficulties. The inclusion of rehabilitation therapies to complement pharmacological therapy allows for comprehensive management of the disease. In recent years, virtual reality has been gaining importance in the treatment of neurological diseases and their associated symptoms. Therefore, the objective of this systematic review was to analyse the effectiveness of virtual reality on balance and gait in patients with Parkinson’s disease. Methods: This study is a systematic review conducted following PRISMA’s statements. An electronic search of the literature was carried out in the following databases: PubMed, Cochrane, Dialnet, Scopus, Web of Science, PsycINFO and Science Direct PEDro. The inclusion criteria were controlled and non-controlled clinical trials published in the last 12 years in English or Spanish, in which virtual reality was applied to treat balance and gait impairments in patients with Parkinson’s disease. Results: 20 studies were finally included in this review. A total of 480 patients participated in the included studies. All patients were diagnosed with Parkinson’s disease. Most of the investigations used the Nintendo Wii + Balance Board or the Microsoft Kinect TM combined with the Kinect Adventures games as a virtual reality device. Conclusions: According to the results of this literature review, virtual reality-based interventions achieve good adherence to treatment, bring innovation and motivation to rehabilitation, and provide feedback as well as cognitive and sensory stimulation in patients with Parkinson’s disease. Therefore, virtual reality can be considered an alternative for personalised rehabilitation and for home treatment.

Publisher

MDPI AG

Subject

General Medicine

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4. Micheli, F., and Fernández Pardal, M. (2011). Neurología, Editorial Médica Panamericana. [2nd ed.].

5. Protocolo de Fisioterapia en el paciente parkinsoniano;Chouza;Fisioterapia,2001

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