Affiliation:
1. CMEMS—Center for Microelectromechanical Systems, University of Minho, 4800-058 Guimarães, Portugal
2. ALGORITMI Research Center, University of Minho, 4800-058 Guimarães, Portugal
3. Bosch Car Multimedia Portugal, S.A., 4701-970 Braga, Portugal
4. Department of Engineering, University of Trás-os-Montes and Alto Douro, 5000-801 Vila Real, Portugal
Abstract
Recent advancements in vehicle technology have stimulated innovation across the automotive sector, from Advanced Driver Assistance Systems (ADAS) to autonomous driving and motorsport applications. Modern vehicles, equipped with sensors for perception, localization, navigation, and actuators for autonomous driving, generate vast amounts of data used for training and evaluating autonomous systems. Real-world testing is essential for validation but is complex, expensive, and time-intensive, requiring multiple vehicles and reference systems. To address these challenges, computer graphics-based simulators offer a compelling solution by providing high-fidelity 3D environments to simulate vehicles and road users. These simulators are crucial for developing, validating, and testing ADAS, autonomous driving systems, and cooperative driving systems, and enhancing vehicle performance and driver training in motorsport. This paper reviews computer graphics-based simulators tailored for automotive applications. It begins with an overview of their applications and analyzes their key features. Additionally, this paper compares five open-source (CARLA, AirSim, LGSVL, AWSIM, and DeepDrive) and ten commercial simulators. Our findings indicate that open-source simulators are best for the research community, offering realistic 3D environments, multiple sensor support, APIs, co-simulation, and community support. Conversely, commercial simulators, while less extensible, provide a broader set of features and solutions.
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