The Impact of Immersive Technologies on Cultural Heritage: A Bibliometric Study of VR, AR, and MR Applications

Author:

Zhang Jingru1ORCID,Wan Yahaya Wan Ahmad Jaafar1ORCID,Sanmugam Mageswaran1

Affiliation:

1. Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Gelugor 11800, Penang, Malaysia

Abstract

This article aims to assist readers in understanding the current status of studies on the subject by providing a descriptive bibliometric analysis of publications on virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies in cultural heritage. A bibliometric analysis of 1214 publications in this discipline in the Scopus database between 2014 and the beginning of June 2024 was performed. We used VOSviewer and Bibliometrix as the analysis tools in this investigation. The outcome of this study provides a detailed overview of the descriptive bibliometric analysis based on seven categories, including the annual count of articles and citations, the most productive author, the primary affiliation, the publication source, and the subject areas. The contribution of this research lies in offering valuable insights for practitioners and researchers, helping them make informed decisions on the use of immersive technologies, for example, VR, AR, and MR, in the context of cultural heritage.

Publisher

MDPI AG

Reference40 articles.

1. UNESCO (November, January 17). Convention concerning the protection of the world cultural and natural heritage. Proceedings of the 17th Session General Conference, Paris, France. Available online: https://whc.unesco.org/en/conventiontext/.

2. UNESCO (1985). Conventions and Recommendations of UNESCO Concerning the Protection of the Cultural Heritage, United Nations Educational Scientific and Cultural Organization.

3. UNCED (1992, January 3–14). AGENDA 21. Proceedings of the United Nations Conference on Environment and Development (UNCED), Earth Summit, Rio de Janeiro, Brazil. Available online: https://sustainabledevelopment.un.org/content/documents/Agenda21.pdf.

4. United Nations (2024, July 12). The Future We Want. Available online: https://www.un.org/en/development/desa/population/migration/generalassembly/docs/globalcompact/A_RES_66_288.pdf.

5. A survey of augmented, virtual, and mixed reality for cultural heritage;Bekele;J. Comput. Cult. Herit. (JOCCH),2018

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