Significance of Cross-Correlated QoS Configurations for Validating the Subjective and Objective QoE of Cloud Gaming Applications

Author:

Ahmad Nafi1ORCID,Wahab Abdul1ORCID,Schormans John1,Arnab Ali Adib2

Affiliation:

1. School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK

2. Department of Electrical and Software Engineering, University of Calgary, 2500 University Drive NW, Calgary, AB T2N 1N4, Canada

Abstract

In this paper, utilising real-internet traffic data, we modified a popular network emulator to better imitate real network traffic and studied its subjective and objective implications on QoE for cloud-gaming apps. Subjective QoE evaluation was then used to compare cross-correlated QoS metric with the default non-correlated emulator setup. Human test subjects showed different correlated versus non-correlated QoS parameters affects regarding cloud gaming QoE. Game-QoE is influenced more by network degradation than video QoE. To validate our subjective QoE study, we analysed the experiment’s video objectively. We tested how well Full-Reference VQA measures subjective QoE. The correlation between FR QoE and subjective MOS was greater in non-correlated QoS than in correlated QoS conditions. We also found that correlated scenarios had more stuttering events compared to non-correlated scenarios, resulting in lower game QoE.

Publisher

MDPI AG

Subject

Computer Networks and Communications

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