A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts
Author:
Affiliation:
1. Department of Information Technology and Computing, Zagreb University of Applied Sciences, 10000 Zagreb, Croatia
2. Multimedia, Design and Application Department, University North, 42000 Varaždin, Croatia
Abstract
Funder
Application of VR technology and neural networks in the field of computer security and digital forensics
Ministry of Science, Education, and Youth through EU funding
Publisher
MDPI AG
Link
https://www.mdpi.com/1999-4893/17/9/404/pdf
Reference44 articles.
1. Matthews, W.H. (1970). Mazes and Labyrinths: Their History and Development, Courier Corporation.
2. Robot programming intervention for promoting spatial relations, mental rotation and visual memory of kindergarten children;Brainin;J. Res. Technol. Educ.,2022
3. Coding, Robotics and Computational Thinking in Preschool Education: The Design of Magne-Board;Demir;Avrupa Bilim Teknol. Derg.,2021
4. Developing Computational Thinking with Educational Technologies for Young Learners;Ching;TechTrends,2018
5. Buck, J. (2015). Mazes for Programmers: Code your Own Twisty Little Passages, The Pragmatic Programmers, The Pragmatic Bookshelf.
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