Author:
Bezzi Luca,Bezzi Alessandro,Gietl Rupert,Naponiello Giuseppe,Feistmantl Kathrin
Abstract
This article summarizes the experience of Arc-Team in working with real-time 3D open software and hardware. This overview describes the research, experiments and professional use of this technology in the field of archaeology. The first part of the article focuses on the FLOSS RGBDemo, describing the software, some preliminary tests and some examples of its professional use in order to underline its limitations and potentialities. The second part of the paper faces the more complex topic of SLAM, considering its connection with archaeorobotics, its versatility and its application for professional purposes, again, analysing advantages and disadvantages.
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