A Study on Rehabilitation Specialists’ Perception of Experience with a Virtual Reality Program

Author:

Lee Jung-Ah1,Kim Jwa-Gyeom12,Kweon Hyosun1ORCID

Affiliation:

1. Department of Clinical Rehabilitation Research, Korea National Rehabilitation Research Institute, 58 Samgaksan-ro, Gangbuk-gu, Seoul 01022, Republic of Korea

2. Counselling and Coaching Department, Graduate School, Dongguk University, Seoul 04620, Republic of Korea

Abstract

This study aimed to analyse the types and characteristics of rehabilitation specialists’ experience in administering virtual reality (VR) programs using Q methodology as well as provide basic data regarding the introduction of VR programs in rehabilitation therapy. Thirty-three statements were derived based on a literature review and an in-depth interview with rehabilitation specialists. Q-sorting was performed by a Q-sample of 22 rehabilitation specialists with experience administering VR programs. Data were analysed using the QUANL Program. Rehabilitation specialists’ experience with administering VR programs were classified into three types: type 1 was labelled ‘the need to develop VR programs customised for disability level and type’, type 2 was labelled ‘emphasis on experts’ role of paying attention continuously and their experience’, and type 3 was labelled ‘the need to develop safety equipment by disability type’. The study’s findings demonstrate that there are a variety of rehabilitation specialists’ perceptions on their experience administering VR programs. This study is of significance because it suggests ways to improve VR programs for disabled people, with the consultation of rehabilitation specialists. In addition, rehabilitation specialists’ perceptions on VR programs have not been explored before.

Funder

Translational R&D Program on Smart Rehabilitation Exercises

National Rehabilitation Center, Ministry of Health and Welfare, Republic of Korea

Publisher

MDPI AG

Subject

Health Information Management,Health Informatics,Health Policy,Leadership and Management

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1. Transformative Effect of Virtual Reality and the Metaverse;AI and Emotions in Digital Society;2023-12-18

2. Gender Specificity in Exergaming for Therapy and Rehabilitation;2023 IEEE XVI International Scientific and Technical Conference Actual Problems of Electronic Instrument Engineering (APEIE);2023-11-10

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