Affiliation:
1. School of Information Science and Engineering, Hohai University, Nanjing 211100, China
Abstract
Extended reality (XR) is an immersive technology widely applied in various fields. Due to the real-time interaction required between users and virtual environments, XR applications are highly sensitive to latency. Furthermore, handling computationally intensive tasks on wireless XR devices leads to energy consumption, which is a critical performance constraint for XR applications. It has been noted that the XR task can be decoupled to several subtasks with mixed serial–parallel relationships. Furthermore, the evaluation of XR application performance involves both subjective assessments from users and objective evaluations, such as of energy consumption. Therefore, in edge computing environments, ways to integrate task offloading for XR subtasks to meet users’ demands for XR applications is a complex and challenging issue. To address this issue, this paper constructs a wireless XR system based on mobile edge computing (MEC) and conducts research on the joint optimization of multi-user communication channel access and task offloading. Specifically, we consider the migration of partitioned XR tasks to MEC servers and formulate a joint optimization problem for communication channel access and task offloading. The objective is to maximize the ratio of quality of experience (QoE) to energy consumption while meeting the user QoE requirements. Subsequently, we introduce a deep reinforcement learning-based algorithm to address this optimization problem. The simulation results demonstrate the effectiveness of this algorithm in meeting user QoE demands and improving energy conversion efficiency, regardless of the XR task partitioning strategies employed.
Funder
National Natural Science Foundation of China
Reference32 articles.
1. Borhani, Z., Sharma, P., and Ortega, F.R. (2023). Survey of Annotations in Extended Reality Systems. IEEE Trans. Vis. Comput. Graph., 1–20.
2. A View Synthesis-based 360°VR Caching System over MEC-enabled C-RAN;Dai;IEEE Trans. Circuits Syst. Video Technol.,2020
3. Trinh, B., and Muntean, G.-M. (2022, January 8–11). A Deep Reinforcement Learning-based Resource Management Scheme for SDN-MEC-supported XR Applications. Proceedings of the 2022 IEEE 19th Annual Consumer Communications & Networking Conference (CCNC), Las Vegas, NV, USA.
4. MEC-Assisted Immersive VR Video Streaming Over Terahertz Wireless Networks: A Deep Reinforcement Learning Approach;Du;IEEE Internet Things J.,2020
5. Luo, J., Liu, B., Gao, H., and Su, X. (2021, January 21–22). Distributed Deep Reinforcement Learning Based Mode Selection and Resource Allocation for VR Transmission in Edge Networks. Proceedings of the International Conference on Communications and Networking in China (ChinaCom), Virtual Event.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献