Exploring User Experience and Usability in a Metaverse Learning Environment for Students: A Usability Study of the Artificial Intelligence, Innovation, and Society (AIIS)

Author:

Pyae Aung1ORCID,Ravyse Werner2,Luimula Mika2,Pizarro-Lucas Emiliana3,Sanchez Pedro L.4,Dorado-Diaz Ignacio P.5,Thaw Aung Khant6

Affiliation:

1. International School of Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok 10330, Thailand

2. Futuristic Interactive Technologies Research Group, Turku University of Applied Sciences, 20520 Turku, Finland

3. SIPPE, University of Salamanca, 37008 Salamanca, Spain

4. CIBERCV, IBSAL, Faculty of Medicine, Hospital of Salamanca, 37008 Salamanca, Spain

5. Faculty of Medicine, University of Salamanca, 37008 Salamanca, Spain

6. Faculty of Engineering, King Mongkut’s University of Technology Thonburi, Bangkok 10330, Thailand

Abstract

The metaverse, a rapidly evolving research area, is a virtual, interconnected universe that seamlessly integrates digital and physical realms, facilitating immersive experiences, social interaction, and economic activities across various fields, including computer science, business, and education. Despite its potential to transform current pedagogies and learning experiences through engaging, interactive, and fascinating educational techniques, research is limited in exploring its application, usability, and user experience, particularly for Thai undergraduate students in learning computer engineering courses. In response, we designed and developed an innovative metaverse-based learning system called the AIIS collaborative learning interface, tailored to European undergraduate students. While the original intent of AIIS was to cater to medical students, in this study, our objective was to assess its usability and applicability for computer science and engineering students, specifically focusing on the Asian demographic. After an initial pilot with European students in their local context, the research was extended to Thailand, where 21 Thai undergraduate students evaluated the platform’s usability. The observations from this study indicate that AIIS provides a dynamic, user-friendly learning environment. Nevertheless, the evaluation process unveiled some usability flaws that offer informative directions for future enhancements. Drawing from our observations, we formulated usability guidelines to guide designers and developers toward crafting more efficient metaverse systems, particularly those intended for educational use. Our results also underline the considerable promise that metaverse technologies hold for advancing higher education globally.

Funder

Erasmus+ Programme of the European Union

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

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