Active Learning Strategies in Computer Science Education: A Systematic Review

Author:

Córdova-Esparza Diana-Margarita1ORCID,Romero-González Julio-Alejandro1ORCID,Córdova-Esparza Karen-Edith2ORCID,Terven Juan3ORCID,López-Martínez Rocio-Edith1ORCID

Affiliation:

1. Facultad de Informática, Universidad Autónoma de Querétaro, Av. de las Ciencias S/N, Juriquilla, Querétaro 76230, Mexico

2. Facultad de Filosofía, Universidad Autónoma de Querétaro, Av. 16 de Septiembre No. 57, Centro Histórico, Querétaro 76000, Mexico

3. CICATA-Unidad Querétaro, Instituto Politécnico Nacional, Cerro Blanco 141, Colinas del Cimatario, Querétaro 76090, Mexico

Abstract

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.

Publisher

MDPI AG

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