Thematic Trends Around Gamification in MOOC: A Bibliometric Analysis

Author:

Patiño-Toro Orfa Nidia1,Rodríguez-Correa Paula Andrea1,Valencia-Arias Alejandro1,Fernández-Toro Andrés Camilo2,Jiménez-Guzmán Alexander3,Escorcia-González John Jairo4

Affiliation:

1. Instituto Tecnológico Metropolitano

2. Fundación Enseñas

3. Corporación Universitaria Americana

4. Fundación Universitaria Católica del Norte

Abstract

Currently, educational systems have assumed a relevant role in developing knowledge and strengthening skills in individuals, an aspect that has become a determining factor for the advancement of society. However, these systems present constant challenges, especially influenced by the advance in information and communication technologies, access to the Internet, and mobile devices, which implies transformations in the new paradigms of teaching and learning methodologies. In this scenario, gamification has been one of the strategies used within virtual learning environments such as MOOCs to increase student motivation in the development of courses. In the last decade, interest in this topic has been evidenced. Therefore, this study aims to identify the main research trends in studies on gamification in MOOCs in the last ten years. For this purpose, a bibliometric analysis was carried out using the Scopus database, from which 265 publications were obtained. The main actors (authors and journals) most cited and thematic trends were identified based on the recurrence of keywords. Among the findings, it was identified that researchers are interested in e-Learning, motivation, online learning, serious games, student engagement, badges and rewards, and the use of the Internet as a tool for learning.

Publisher

International Association for Digital Transformation and Technological Innovation

Subject

General Medicine

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Evolution of Research on Adaptive Gamification: A Bibliometric Study;2023 International Conference on Circuit Power and Computing Technologies (ICCPCT);2023-08-10

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