Interactive Simulation of Complex Audiovisual Scenes

Author:

Doel Kees van den1,Knott Dave1,Pai Dinesh K.1

Affiliation:

1. Department of Computer Science University of British Columbia Vancouver, Canada,

Abstract

We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The effectiveness of our system is shown in the context of suitably complex simulations.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Sound Synthesis, Propagation, and Rendering;Synthesis Lectures on Visual Computing;2022-03-24

2. Eigenmode compression for modal sound models;ACM Transactions on Graphics;2014-07-27

3. Example-guided physically based modal sound synthesis;ACM Transactions on Graphics;2013-01

4. Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction;Computer Graphics Forum;2012-02

5. Toward high-quality modal contact sound;ACM Transactions on Graphics;2011-07

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