Affiliation:
1. Department of Computer Science University of British Columbia Vancouver, Canada,
Abstract
We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The effectiveness of our system is shown in the context of suitably complex simulations.
Subject
Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software
Cited by
15 articles.
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