Affiliation:
1. AT&T Bell Laboratories, Room 4E538, 101 Crawford's Corner Rd., Holmdel, New Jersey 07733.
Abstract
A new system combines on- and off-line computer vision with head tracking and image synthesis to form a “virtual batting cage” where a batter swings a real baseball bat at a synthetic recreation of an actual pitch, enabling postswing viewing and analysis. The system merges completely synthetic, completely real, and mixed-domain elements. Careful attention to timing is required to combine these elements. In addition to the obvious training application, the system suggests future model-based broadcast communication systems.
Subject
Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software
Cited by
7 articles.
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1. Virtual Reality (VR) and Augmented Reality (AR) : A Thriving Technology;International Journal of Advanced Research in Science, Communication and Technology;2024-01-20
2. MetaNexus: Connecting Worlds, Redefining Reality;2023 International Conference on Recent Advances in Science and Engineering Technology (ICRASET);2023-11-23
3. A Study and Implementation of Virtual Reality and its Capabilities;Proceedings of the 2020 the 4th International Conference on Compute and Data Analysis;2020-03-09
4. Perception of Tennis Ball Flight in an Immersive Three-dimensional Visual Display;Japanese Journal of Sport Psychology;2010
5. Human interactions with intelligent systems: research taxonomy;Computers & Electrical Engineering;2000-11