TimbreFields: 3D Interactive Sound Models for Real-Time Audio

Author:

Corbett Richard,van den Doel Kees,Lloyd John E.,Heidrich Wolfgang1

Affiliation:

1. Department of Computer Science, University of British Columbia, Vancouver, British Columbia, V6T 1Z4 Canada

Abstract

We describe a methodology for virtual reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touch. The timbre of contact sounds can vary greatly, depending on both the listener’s location relative to the object, and the interaction point on the object itself. We believe that an accurate rendering of this variation greatly enhances the feeling of immersion in a simulation. To do this, we model the variation with an efficient algorithm based on modal synthesis. This model contains a vector field that is defined on the product space of contact locations and listening positions around the object. The modal data are sampled on this high dimensional space using an automated measuring platform. A parameter-fitting algorithm is presented that recovers the parameters from a large set of sound recordings around objects and creates a continuous timbre field by interpolation. The model is subsequently rendered in a real-time simulation with integrated haptic, graphic, and audio display. We describe our experience with an implementation of this system and an informal evaluation of the results.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. REALIMPACT: A Dataset of Impact Sound Fields for Real Objects;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06

2. Interactive Acoustic Transfer Approximation for Modal Sound;ACM Transactions on Graphics;2015-12-29

3. A Virtual Reality Platform for Musical Creation: GENESIS-RT;Lecture Notes in Computer Science;2014

4. Comparing designers’ and listeners’ experiences;AI & SOCIETY;2013-07-13

5. Auditory Perception of Geometry-Invariant Material Properties;IEEE Transactions on Visualization and Computer Graphics;2013-04

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